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CodePal Chat 1 year ago
Python
import pygameimport random# Initialize the gamepygame.init()# Set up the game windowscreen_width = 500screen_height = 800screen = pygame.display.set_mode((screen_width, screen_height))pygame.display.set_caption("Flappy Bird")# Define colorswhite = (255, 255, 255)black = (0, 0, 0)# Load imagesbackground_img = pygame.image.load("background.png")bird_img = pygame.image.load("bird.png")pipe_img = pygame.image.load("pipe.png")# Define the bird classclass Bird: """ Class to represent the bird in the Flappy Bird game. Attributes: - x, y: int The x and y coordinates of the bird. - velocity: int The vertical velocity of the bird. """ def __init__(self, x, y): """ Constructor to initialize the Bird class. Parameters: - x: int The initial x coordinate of the bird. - y: int The initial y coordinate of the bird. """ self.x = x self.y = y self.velocity = 0 def jump(self): """ Method to make the bird jump by changing its velocity. """ self.velocity = -10 def update(self): """ Method to update the position of the bird based on its velocity. """ self.velocity += 1 self.y += self.velocity def draw(self): """ Method to draw the bird on the screen. """ screen.blit(bird_img, (self.x, self.y))# Define the pipe classclass Pipe: """ Class to represent the pipes in the Flappy Bird game. Attributes: - x: int The x coordinate of the pipe. - height: int The height of the pipe. - gap: int The gap between the upper and lower pipes. - velocity: int The horizontal velocity of the pipe. """ def __init__(self, x, height, gap, velocity): """ Constructor to initialize the Pipe class. Parameters: - x: int The initial x coordinate of the pipe. - height: int The height of the pipe. - gap: int The gap between the upper and lower pipes. - velocity: int The horizontal velocity of the pipe. """ self.x = x self.height = height self.gap = gap self.velocity = velocity def update(self): """ Method to update the position of the pipe based on its velocity. """ self.x -= self.velocity def draw(self): """ Method to draw the pipe on the screen. """ # Draw upper pipe screen.blit(pipe_img, (self.x, -self.height)) # Draw lower pipe screen.blit(pipe_img, (self.x, screen_height - self.height - self.gap))def game(): """ Function to run the Flappy Bird game. """ # Initialize bird and pipes bird = Bird(100, 300) pipes = [Pipe(500, random.randint(200, 400), 200, 5)] # Game loop running = True while running: # Handle events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: bird.jump() # Update bird and pipes bird.update() for pipe in pipes: pipe.update() # Check for collision with pipes for pipe in pipes: if bird.x + bird_img.get_width() > pipe.x and bird.x < pipe.x + pipe_img.get_width(): if bird.y < pipe.height or bird.y + bird_img.get_height() > pipe.height + pipe.gap: running = False # Check if pipe is off the screen if pipes[0].x < -pipe_img.get_width(): pipes.pop(0) pipes.append(Pipe(screen_width, random.randint(200, 400), 200, 5)) # Draw background, bird, and pipes screen.blit(background_img, (0, 0)) bird.draw() for pipe in pipes: pipe.draw() # Update the display pygame.display.update() # Quit the game pygame.quit()# Run the gamegame()
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In this tutorial, we will learn how to create a Flappy Bird game using Python and the Pygame library. Flappy Bird is a popular mobile game where the player controls a bird and tries to navigate it through a series of pipes without colliding with them. We will start by setting up the game window and loading the necessary images. Then, we will define the bird and pipe classes, which will handle the movement and collision detection. Finally, we will implement the game logic and handle user input to make the bird jump. By the end of this tutorial, you will have a working Flappy Bird game that you can play and customize.
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