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How To Solve The Puzzle In the Station Area
How To Solve The Puzzle In The Maintenance Room
How To Solve The Puzzle In The Flashing TV Room
How To Solve The Puzzle In The Cipher Room
Roblox: Terminal Escape Room is a game filled with challenging and thought-provoking puzzles. In the first part, players start on a never-stopping train and, after stopping the train, find themselves in a station in this chapter. Unfortunately, getting off the train doesn't make the puzzles any easier.
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Additionally, the game's time limit adds more stress. You need to stay sharp, be ready to do some math, and remain patient. Sometimes even that isn't enough, as clues can be in the most unexpected places. Don't worry if you can't solve a puzzle, because we're here to help.
How To Solve The Puzzle In the Station Area
To play Chapter Two, you need to enter the red neon area in the station. In this section, you can complete the chapter solo or with up to four friends.
Unlike the first chapter, this time you find yourself outside the train, indicating a continuation rather than an independent chapter. The first task is to find a screwdriver. If you cross the tracks to the opposite side, you will see a poster providing information about the location of the screwdriver.
Return to the side you started from and proceed past the lantern stand. With the poster on your right, continue until you find the screwdriver on the ground between the posters with pink flowers and soup. Use your flashlight to locate it, as it is dark.
After obtaining the screwdriver, approach the train from across the lantern and you will see a metal panel on the train that can be unscrewed. Click on all four screws to reveal the colored wires.
You will need scissors to cut the wires. To find the scissors, cross the tracks again and head to the area with small posters. One of these posters is about not leaving sharp objects on the tracks. Keep the posters to your right and walk straight ahead until you reach the tracks. There, you will find the scissors.
Once you have the scissors, return to the area with the train's wires. Cut all the wires in any order. After cutting the wires, you will need to reconnect them.
To find the correct order, go back to the area with the posters. To the left of the 'Listerez Elections' poster, you will see a poster for the Standardized Electrical Rewiring Protocol.
Based on this poster, the order for reconnecting the wires is:
- Purple
- Brown
- Red
- Green
- Black
- Orange
- White
- Pink
- Yellow
- Blue
This will restore power to the electrical box opposite the wires, revealing a numpad that you can interact with. You will need a four-digit code to proceed. To find the code, climb on top of the train and look at the area with the numpad. The blinking lights will give you clues about the code:
Blinking Light Source | Solution |
---|---|
Dragon Poster | Go to the side of the train with the posters and find the Dragon Dimension movie poster, which shows it streaming as the second movie. The first number you need is 2. |
Flashing Letters on the Sign | Observe the flashing letters, which spell out NINETEEN. Therefore, the second and third digits of the code are 1 and 9. |
Sun Poster | Return to the side with the posters and find the 'Sun Always Rises' poster, which mentions Third Avenue. The last digit you need is 3. |
Combining all these, the code you are looking for is 2193. Enter this code into the numpad. This will reveal the hidden corridor to the left of the numpad.
How To Solve The Puzzle In The Maintenance Room
In this room, one of the computers willdisplay four tasks you need to complete. Focus on these tasks for now. Here are the tasks:
- Take Out Trash.
- Find Two Pipes & Fix Plumbing.
- Track Anita’s Location Yesterday.
- Count Sticky Notes (Dozen).
After completing these tasks, you will need to enter the code you found into the numpad next to the circular cover on the floor. Each task will give you one digit of the code.
First Task: Take Out Trash
To the left of the numpad on the floor, there is a sticky note saying 'Sweep Up The Broken Tile'. Initially, it seems related to the trash can in the room, but it is not. When you approach the broken tile on the floor, you'll find another sticky note next to it that says: (Four x MOON) - (Two x SUN)
To understand what Sun and Moon mean, look at the two framed pictures to the left of the bookshelf in the room. There is a sticky note with the number four on the Moon picture and seven on the Sun picture. Applying these to the math formula gives you:
Math Formula Solution |
---|
=(4 x 4) - (2 x 7) |
= 16 - 14 |
= 2 |
So, the first number of the code is two.
Second Task: Find Two Pipes & Fix Plumbing
To complete this task, you need to solve the pipe puzzle to the left of the task computer. For this, you need to find two missing pipes. A sticky note to the left of the pipe puzzle says, "There's a pipe in the park". Another sticky note on the desk to the right of the task computer reads, "Get pipe off train roof".
- Take the T-shaped pipe from the roof of the train.
- Take the L-shaped pipe from the park poster, which is two posters to the left of the Dragon poster.
Place the found pipes in the pipe puzzle and click 'Fix' to solve it. You won’t be able to connect all the pipes, but if you make a connection between the top-right pipe and the bottom-left pipe, it forms a shape resembling the number five. So, the second number of the code is five.
Third Task: Track Anita’s Location Yesterday
For this task, you need to find Anita’s location using the sticky note group to the left of the Sun and Moon posters. To solve this puzzle, you will need to read the various sticky notes found in the maintenance room. Here’s the solution:
Anita's Action | Sticky Notes Providing Clues | Correct Option |
---|---|---|
Left her house |
| 1534 Archer Ln. |
Went to work |
| The Bakery |
Got dinner |
| Vic's Diner |
Met up with Sam |
| Pete's Arcade |
Went to park |
| Elderglade Park |
Ended up at a terminal |
| West Leisterez Termina |
By connecting these points on the sticky note map, you get a shape resembling the number six. So, the third number of the code is six.
Fourth Task: Count Sticky Notes (Dozen)
This is the most tedious task. The room is filled with sticky notes. To save you time, there are 84 sticky notes in the room. Since you need to count them in dozens, 84 sticky notes equal seven dozen. So, the fourth number of the code is seven.
Combining all the numbers, the code is 2567. Enter this code into the numpad on the floor. This will open the circular cover, allowing you to proceed to the next room.
How To Solve The Puzzle In The Flashing TV Room
In this new area, you will find yourself in a maze-like environment. The first thing you need to do is find the controller. To do this, go straight ahead. Turn left and proceed to the end of the corridor. You will have to turn right.
The path will split into two; turn right and follow the path. You will find the remote control. Now you need to find five ciphers. Here are their locations:
- Behind the wall at the entrance of the maze.
- Under the air conditioner in the maintenance room.
- On the dragon poster next to the train.
- Return to the maze. Turn right and follow the path. When the path splits, turn left. You will find this cipher on the wall to your left.
- Enter through the left of the wall where you found the fourth cipher. Follow the path. The path will split into a straight and a right turn; turn right and climb up through the hole. You will find yourself in a room filled with screens. You will find the last cipher on the wall in this room.
Additionally, you need to solve a four-digit code in this room. First, use the remote to pause the TV that shows orders in the top left corner of the numpad. By pausing that screen, you will learn the order of the grid screens needed for the four-digit code.
Then, based on the colors and labels of the screens in the middle TV stack, you need to fill in the colored grids in the room. After filling them in, the shapes in the grids will resemble the following numbers:
Screen | Number Resemblance |
---|---|
Red Grid Screen | Two |
Blue Grid Screen | Six |
Green Grid Screen | Seven |
Yellow Grid Screen | Eight |
Thus, the code you are looking for is 2678, and the door next to the numpad will open.
How To Solve The Puzzle In The Cipher Room
The first thing you need to do here is place the ciphers you've collected onto the wooden board on the wall. Then, read the papers you have to decode the message on the opposite wall. The clues on the wall labeled 'To Check' will give you a starting point.
By substituting the letters with the actual letters, it reveals that you need to check for 23 TVs, 30 pipes, and seven beginner guides. After utilizing the clues in the room, you need to perform some math calculations:
Math Formula Solution |
---|
= 45 + (23 × 5) + (30 × 100) + (7 × 46) |
= 45 + 115 + 3000 + 322 |
= 3482 |
Enter this code into the numpad to the right of the elevator and press the green button to complete the chapter.
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